Machinations Documentation
  • What is Machinations?
  • ☉Getting Started
    • Explore
    • Interface
    • Framework Basics
    • How-To Videos
  • ▷ Simulations
    • Run Modes
    • Charts
  • ⦽ Basic Nodes
    • Pools
    • Sources
    • Drains
  • ⇢ Connections
    • Resource Connections
    • State Connections
      • Label Modifiers
      • Node Modifiers
      • Triggers
      • Activators
    • Labels
  • ⧰ Advanced Nodes
  • Converters & Traders
  • Gates
    • Sorting Gates
    • Trigger Gates
    • Mixed Gates
  • Registers
    • Math.js Functions
  • Delays & Queues
  • End Conditions
  • Artificial Player
  • ✑ Nodes Properties
    • Activation Modes
    • Pulling & Pushing Resources
    • Filter (Colour Coding)
  • ⚯ Collaboration
    • Live Collaborative Editing
    • Public Diagrams
    • Google Sheets
    • Tags
  • ♔ Accounts
    • User Profile
    • Pricing
    • Billing Policy
    • Team Management
  • ☆ Tips
    • Shortcuts
    • Best Practices
  • ⚙️Unity Plugin (UP) & API
    • Game Engine Plugin
    • Quick Start
    • Main Concepts
    • Real-Time Sync
    • Unity Integration Guide
    • Known Issues
    • Key Features
      • Game-Aware Analytics
      • Local Cache
      • Game State Awareness
      • Data Formats & Handoff
  • ≏ Evolution
    • Changelog
    • Framework Diff Log
  • 〄 Localisations
  • 🇷🇺 RU by Lev "evlko" Kobelev
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  • With Machinations you can
  • Design
  • Prototype
  • Handoff

What is Machinations?

NextExplore

Last updated 4 years ago

This version of the documentation is deprecated. Find the new one .

With Machinations you can

Design

Map any game system in an

Set parameters that define

Prototype

Simulate outcomes for single-player journeys ( & ) or stochastically ()

Plot and analyse these results in the , real-time

Handoff

Export simulation outcomes in

Export design parameters to

✏️
🕹️
🤝
interactive diagram
chart
here
resources flows
Google Sheets
CSV
Run
QuickRun
MultipleRun