Activation Modes

Automatic, Interactive, OnStart, Passive

Nodes have 4 Activation Modes, according to which Resources get redistributed.

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Set the Activation Mode of a Node in its Properties menu, under Activation.

When a Node fires it pushes or pulls Resourcesarrow-up-right along the Resource Connectionsarrow-up-right that are connected to it. Whether a Node fires depends on its Activation Mode.

A Node in a Machinations diagram can be in one of 4 different Activation Modes:

  1. Automatically - fires every Time Step. All automatic Nodes fire simultaneously.

  2. Interactive - fires only when the you click it during Run time.

  3. Starting Action - fires only once, immediately after you click the Run button.

  4. Passive - can fire only in response to a trigger generated by another element.

Activation Modes symbols
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Interactive Nodes fire after being clicked only when the next Time Step begins. This may make it seem as if the Node didn't receive the input or that there's a delay.

🔧 Here's a video example of 4 Pools, having different Activation Modes, and their actions (or lack thereof).

  1. The green Pool is Automatic, and will push 1 Resource every time step, until there are no more Resources available.

  2. The orange Pool will push a Resource once, when you hit the Play button.

  3. The blue one is Interactive, and will only push a Resource when the Player/User clicks on it.

  4. The red Pool is passive, and it will not react in this case.

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