Local Cache

Switch between different versions of a game design directly inside your development environment, without even touching the Diagram.

By specifying a “Cache Directory Name” in MachinationsGameLayer, your game design data will be stored locally in an open format (XML).

With Caching you can:

Cached data is XML, so you can easily read it, transform it or pass it on to other tools. It can be versioned and shared.

🧙‍♂️ If you’re into extending the lifespan and reach of your game, this is a great first step towards making your game moddable.

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