Node Modifiers
Last updated
Last updated
Node Modifiers connect two .
Take this example from Settlers of Catan
Players gain 1 Victory Point for each settlement and 2 Victory Points for each city. The number of settlements is one Origin Node, the number of cities is a second Origin Node, and both modify the Target Node, which is the player’s total number of victory points.
Node Modifiers can have Labels that are fractions, for example +1/3 or -2/4.
In this case, the number of Resources of a target Node is modified by the value indicated by the fraction’s numerator every time there is a change to the number of Resources on the origin divided by the fraction’s denominator and rounded down. This way, when the number of resources on an origin node changes from 7 to 8, the number of resources on the target is lowered by 2 if the modifier is -2/4, but if the modifier is +1/3, the number of resources on the target node does not change.
For a more in depth explanation of how Labels work, read