Node Modifiers

They enable changes in the state of one Node (its origin) to modify the number of Resources in another Node (the target Node), according to the Node Modifier’s Label (M). When the origin Node changes, it influences the target Node in the next time step. More than one origin Node can modify a target Node. The formula for this is nearly identical to the formula used for Label Modifiers:

Nt+1=Nt+(M×S) Nt+1 = Nt + ∑ (M × ∆S)

🔧 Take this example from Settlers of Catan

Players gain 1 Victory Point for each settlement and 2 Victory Points for each city. The number of settlements is one Origin Node, the number of cities is a second Origin Node, and both modify the Target Node, which is the player’s total number of victory points.

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