Drains
destroy Resources
Last updated
destroy Resources
Last updated
A Resource that goes into a Drain is permanently removed from a game's economy.
A Drain has the 4 Activation Modes and the Pulling & Pushing actions of all other Nodes.
The rate of a Drain is determined by the flow rate of its input Resource Connection. Some Drains consume Resources at a steady rate, while others consume Resources at random rates or intervals.
Shooter: The Shoot Drain consumes 1 Ammo every time the player shoots
Resource Management: The player has a cost of 1 coin every 2 weeks
Brawler: During a boss fight, player takes damage anywhere between 1 to 6 Health points (D6 notion), every time the boss hits.
In the gif above, there are 3 examples of flow rates:
Find out other types of Resources flows you can design:
You can also set a Drain consume all Resource within a Pool by labelling the Resource Connection with all
.